What would Back to the Future be without the legendary DeLorean "wheels" or Avatar without Pandora's fauna? 007 without his sophisticated gadgets or Money Heist without the red suits of its masked anti-heroes? Jurassic World without its dinosaurs? The Art Department is the magic box, the "cyclops' forge" where, for the first time, the magic of cinema and great serial productions takes shape. And the figures who work in this department are those true "world inventors" on whom depends the ability to "see the film or series before they are shot." For the audience, it's the possibility to anchor their imagination to unforgettable settings, character physiognomies, and objects.
This book, the first in Europe on the subject, analyzes the professional figures working in the Art Department (from art director to concept artist, from production designer to storyboard artist, character designer, and all others), introduces the fundamental techniques of this visual art, and explains the different production stages of the "processes" carried out in this department. Enriched with original materials, interviews, and an analysis of working tools used in the biggest international blockbusters, the text opens the door (and mind) to the reader towards some of the most fascinating and secret professions in audiovisual entertainment.
What would Back to the Future be without the legendary DeLorean "wheels" or Avatar without Pandora's fauna? 007 without his sophisticated gadgets or Money Heist without the red suits of its masked anti-heroes? Jurassic World without its dinosaurs? The Art Department is the magic box, the "cyclops' forge" where, for the first time, the magic of cinema and great serial productions takes shape.... And the figures who work in this department are those true "world inventors" on whom depends the ability to "see the film or series before they are shot." For the audience, it's the possibility to anchor their imagination to unforgettable settings, character physiognomies, and objects.
This book, the first in Europe on the subject, analyzes the professional figures working in the Art Department (from art director to concept artist, from production designer to storyboard artist, character designer, and all others), introduces the fundamental techniques of this visual art, and explains the different production stages of the "processes" carried out in this department. Enriched with original materials, interviews, and an analysis of working tools used in the biggest international blockbusters, the text opens the door (and mind) to the reader towards some of the most fascinating and secret professions in audiovisual entertainment.Show more